Basic Attributes[]
Matter | Increases Material Points, 6 HP per pickpoint |
Toughness | Reduces amount of damage taken in combat |
Carry | Carry combines with Overall so you can carry more EMU |
Charm | Makes summoned creatures more powerful, gives a chance to summon 1 additional creature. |
Reaction | Increases chance to dodge hit |
Percerption* | Increases Range accuracy and damage |
Rationality* | Increases exp and reading time (and certain Magic spell effects) |
Magic Offense* | Helps in casting Offensive spells |
Magic Defense* | Helps in casting Defensive spells |
Dexterity | Increase the chance to hit in combat |
Ethereality | Increases Ethereality Points, 8 Mana per pickpoint |
- Attributes are a work-in-progress and are bound to change.
- The current maximum for any one attribute is 50 (as of April 23, 2017)
Related formulas[]
This section goes into a little more detail about the effects of adding one pickpoint to a certain attribute
Cross Attribute | Effect | Formula |
---|---|---|
Carry | Maximum amount you can carry (EMU) | Carry*20 |
Matter | Maximum material points (Health) | Matter*6 |
Ethereality | Maximum ethereal points (Mana) | Ethereality*8 |
Rationality | 1 extra experience in harvesting | Rationality |
Rationality | 1 extra experience in mixing skills | Rationality/2 |
Rationality | 1 extra experience in magic spells | Rationality/2 |
Rationality | 1 extra experience in attack and defense kill bonus | Rationality |
Rationality | 1 extra research point | Rationality |
Skills[]
Attack | Calculates the chance of hitting opponent in combat |
Defense | Calculates the chance of dodging opponent in combat. |
Harvesting | Calculates failure rate when harvesting |
Alchemy | Calculates failure rate when making essences and bars |
Magic |
Used for spells. The higher the level, the stronger the spells you can cast. |
Potion | Calculates failure rate when making potions |
Summoning | Calculates failure rate when summoning creatures |
Manufacturing | Calculates failure rate when making weapons and armor |
Crafting | Calculates failure rate when making jewelry |
Ranging | Calculates chance of hitting opponent with arrows or bolts |